Baby Fisher is a game (prototype) I created in a day to test Unity 2D features. This is a very simple point and click game. The objective is to follow the moving ripples and click on it to reveal a baby fish. I haven't done anything fancy because I just want to focus on importing and using a spritesheet in Unity 2D. My conclusion, Unity Spritesheet system is extremely easy and painless, just have to be careful of the "pivot" value when importing. Note: The art style is totally inspired by SagoSago

Unity Web Player | Baby Fisher

This is the sprite sheet I created for that little fish that comes out when the player clicks on the right spot. I didn't make a spritesheet for the ripples cause that is just a circle so it is easy to animate that programmatically.

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